top of page

Sample I - "Plants in Corner"

Tec Info : Framer3

Process: Structured light scanning, Zbrush

Sample II - "Corner Desk"

Tec Info : Renderset - chromatic abberation, horizontal render glitches, unknown cause.

Process: Structured light scanning, Zbrush

Habitat Fragments (2019 - present)

Habitat Fragments is an on-going research project exploring the capabilities of both structured light and photogrammetry 3D scanning.

Below - 'Terra Rhizome', a series of 9 images 2022.

Process: Photogrammetry, Zbrush, Photoshop

Terra Rhizeom 1 2 3.jpg

Terra Rhizome I, II, III on display at 'Island of Lost Souls' exhibition, OneFourSeven Stoke Newington High Street, June 2022

In addition to the capturing and processing of data - Habitat Fragments is an investigation into what mediums can be used to present scan data to an audience  - as both static or interactive experiences.

If you would be interested to take part in this project, or would like to receive updates as it progresses please sign up to my mailing list.

Above: Viewer navigating data Autumn 2020

Sample III - "Mantle Display"

Tec info - 4K monitor, keyboard + mouse

bottom of page