Sample I - "Plants in Corner"
Tec Info : Framer3
Process: Structured light scanning, Zbrush
Sample II - "Corner Desk"
Tec Info : Renderset - chromatic abberation, horizontal render glitches, unknown cause.
Process: Structured light scanning, Zbrush
Habitat Fragments (2019 - present)
Habitat Fragments is an on-going research project exploring the capabilities of both structured light and photogrammetry 3D scanning.
Below - 'Terra Rhizome', a series of 9 images 2022.
Process: Photogrammetry, Zbrush, Photoshop
Terra Rhizome I, II, III on display at 'Island of Lost Souls' exhibition, OneFourSeven Stoke Newington High Street, June 2022
In addition to the capturing and processing of data - Habitat Fragments is an investigation into what mediums can be used to present scan data to an audience - as both static or interactive experiences.
If you would be interested to take part in this project, or would like to receive updates as it progresses please sign up to my mailing list.
Above: Viewer navigating data Autumn 2020
Sample III - "Mantle Display"
Tec info - 4K monitor, keyboard + mouse